


Speaking of Brothers in Arms, where has that series vanished to? Gearbox has said we haven’t seen the last of Matt Baker and company but, for now, there’s silence. We’ve heard barely a whisper about Gearbox’s Furious 4 since it was announced back at E3 2011 as a Brothers in Arms game. There hasn’t been any sight of City Interactive’s CryENGINE 3-based Enemy Front for months. Sniper Elite 3 is taking the war to North Africa (which is a welcome change of scenery) but it’s a way off. Worst still, there’s very little on the horizon. Once you’ve put a thirty-aught-six slug through a German man’s wedding vegetables you’ve basically seen most of what it has to offer. Still, The Saboteur’s charming yet exaggerated approach to the war doesn’t really share the same page with something like Hell’s Highway, and Sniper Elite V2 doesn’t offer a great deal beyond its sharpshooting shtick. Outside of first-person shooters there have been the likes of The Saboteur and Sniper Elite V2.
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There’s 2011’s Red Orchestra 2, but it’s only available for PC and the single-player is more-or-less just training for the game’s fairly intimidating multiplayer. The passable Wolfenstein came out the following year, as did Battlefield 1943. Since then, there’s been little to speak of. Brothers in Arms: Hell’s Highway was released way back in 2008, as was Call of Duty: World at War. It’s been a long time since the last top-tier WWII shooter. By that same token, though, those same gamers should probably be able to sympathise with how WWII junkies feel today. Together we know now how those of you who passionately embrace modern day shooters must have felt back then, faced with an onslaught of WWII shooters. Today I sit, fatigued with modern soldiering and desperate for one of the genre juggernauts to step back in time. Several years on, however, there’s been a role reversal. For gamers exhausted with typical WWII scenarios repeated ad nauseam, modern combat was the new hotness. It’s tough to be too sore about it publishers had been traipsing back and forth across the same WWII battlefields for years. It would no longer be the shooter setting of choice. Again.” Around 14 million copies later the signature on World War II’s death warrant was signed. They thought working on a modern game was risky and, 'Oh my god you can't do that, it's crazy!' They were doing market research to show us we were wrong the whole time.” “We had to fight for everything,” added former president and CTO Jason West, who along with Zampella was famously ousted from the company in 2010. “With Call of Duty 2, we were dead set against it being World War II,” former Infinity Ward CEO Vince Zampella told OPM UK back in 2009, "but Activision really wanted it, the compromise sort of being that we'd get some dev kits for consoles in exchange for doing a World War II game.” “And something I'll add to that, Activision also did not want Modern Warfare. Interestingly, Infinity Ward had actually wanted to work on a modern combat game for years. It was Call of Duty 4: Modern Warfare that really set the tone for the modern combat shooters that dominate the discussion today.
